Ghous Khan

Ghous Khan

Indie Game Developer · Former Pro Gamer

Building small, meditative games in the silence of space. Based in Helsinki, Finland.

About Me

Gaming has been my passion for over two decades. What started with LAN cafes and CS 1.6 tournaments in the early 2000s eventually led me to build my own games. I currently work as a solo indie developer, focusing on simple, atmospheric arcade experiences that respect the player's time.

When I'm not shipping code, I'm usually testing new mobile games, watching esports, or writing about the industry.

Competitive Gaming

Played competitively for six years across three iconic titles.

Counter-Strike 1.6

2003 – 2009

Competitive 5v5 across LAN cafes and online leagues. Preferred entry fragger role.

DotA All-Stars

2005 – 2009

Original Warcraft III mod. Hundreds of hours in the pubs and clan wars that shaped modern MOBAs.

Quake III Arena

2004 – 2008

Fast-paced arena FPS. Sharpened aim, movement, and reaction reflexes that still influence my design.

Current Project

Orbit Hop

A one-tap arcade game about gravity, drift, and the silence beyond stars. Free on Google Play.

What I Work On

My focus is atmospheric mobile arcade games — one-tap, procedural, no gacha, no pay-to-win. Everything I ship respects your battery, your data, and your time.

I also occasionally write short game reviews and reflections on the state of indie mobile gaming.

Get in Touch